Lesson 1
A Review of Educational
Technology I
Summary
The Educational Technology I (ET-I) has paved the learner
to become aware, appreciative and equipped to use educational technology tools
ranging from traditional to modern educational media.
The learner was oriented towards averting the dangers of
dehumanization.
4 Phases of Application of Educational
Technology
a. Setting of learning objectives
b. Designing specific learning
c. Evaluating the effectiveness of the learning
experiences vis-à-vis the learning objectives
d. Revision as needed of the whole
teaching-learning process, or elements for further improvement of future
instructional activities.
Educational Technology I refined the distinction between
educational technology and other concepts
Educational Technology I served:
-
To
orient the learner to the pervasiveness of educational technology in society.
-
To lend
familiarization on how educational technology can be utilized as media.
-
To
uplift human learning through the use of learning technology.
-
To impart
skills in planning, designing, using and evaluating the technology-enriched
teaching-learning process.
-
To
acquaint learners on basic aspects of community education, functions of the
school media center.
-
To
introduce the learner to what is recognized as the third revolution in
education, the computer.
Reaction: These technologies supports
in many ways, in school it serves as instructional aids especially in making
the teaching and learning more enjoyable and interesting.
It is a big help in us to expose in these different
technologies. But more likely there are disadvantages and negative part in
using these new technologies.
Lesson 2
An Overview: Educational
Technology 2
Summary
Educational Technology is concerned with
“Integrating Technology into Teaching and Learning”.
It’s focused on introducing, reinforcing, supplementing
and extending the knowledge and skills to learners.
This course intends to help our target learners to weave
technology in teaching with computer programmed learning materials.
Educational Technology will involve a deeper
understanding of the computer as well as hands-on application of computer
skills.
The course is primarily directed at enhancing
teaching-in-learning through technology integration. Helping them to meet and
adapt to rapid and continuing technological changes. The course can be used to
improve not only instruction but the school, management program and curriculum.
Objectives
1. To provide education in the use of technology
in instruction
2. To impart learning experiences in
instructional technology supported instructional planning.
3. To acquaint student on information Technology
4. To learn to use and evaluate computer-based
educational resources
5. To engage learners on practical technology
integration
6. To inculcate higher-level thinking and
creativity among
Reaction
Integration
of new technologies makes our life easier and convenient, but the fact that of
course we must aware that not all of us is capable of these different
technologies we have, especially to those who are in islands and mountain
areas. They still experience in getting access to internet and of using new
technologies.
Lesson 3
Understanding Technology
Learners
Summary
The new generation of the 21st millennium is
not the kind of learner that they were, but are information technology or
digital learners.
The new learners spend much time talking with friends on
their cellphones, sending text messages, interacting through social networking
media like the Facebook, playing videogames and surfing the World Wide Web.
Scientist says:
Ø There are positive benefits derived from the
use of information technology or digital resources and these counterbalance
possible negative effects of technology on children.
Ø Daily exposure to high technology-personal
computers, video games gadgets, cell phones. Internet stimulates the brain by
strengthening and creating neural circuits.
Ø A current technology revolution is creating an
intellectual revolution, faster and better than ever before.
The young generation taking on multi-tasking
as they performtasks simultaneously, research shows that multi-tasking can be
detrimental since this prevents concentration and the completion of specific
tasks.
Multitasking characterizes professional work
in the new world of information technology. The need therefore to balance the
good and the possibly detrimental changes observe among learners of this
information technology.
Reaction:
We
must not only understand the learners but also they must understand also the
part of the teacher, and of the using of these different technologies. We must
put to our mind that every individual are not the same. We must give concerns
not only to one side but also all side that concerns. In the world we are
living now, only those who are capable of and equipped with the knowledge is
capable of using these technologies, so we must give and pay attention with
these new technologies.
Lesson 4
Bridging the Generation Gap
Summary
The older generation often feels there is a generation
gap between them and the younger generation. Like the manner of dressing,
socializing, more intimate relationships like friendship and marrying.
In the field of education, a huge generation gap also
exists and it will continue to widen unless some changes are adopted at the
proper time.
The rapid emergence of digital technology, at times
referred to as Information and Communication Technology (ICT), there is the
need to prepare for bridging the digital gap in society.
Potentials of ICT:
·
The new
network of instantaneous communication is global, overcoming borders between
countries and continents.
·
Much of
what elders believe may not be applicable anymore to the new generation,
especially along matters of traditional value systems.
·
Alvin
Toffler’s book, Future Shock, shows
how the information age has begun to create many cultural changes in the
family, societies, business and government.
Given the speed and power of ICT for change, growth, innovation,
it becomes critical that teachers must understand the gap that may by perceived
between them and the new generation of learners. Old technologies have vanished
or are quickly vanishing today.
The complacency of educators to stick to traditional
education systems and approaches become futile, if not retrogressive.
Technology supported skills need to be taught in school
today, or else schools become white elephant. If schools fail to respond to
emergent changes and needs, new learners may lose appreciation of the
educational system, and drop out of school, as survey shows an increasing drop-out
rate every year.
Reaction: There is always a big
difference with the past and of the future, speaking with the different aspects
they have and the time bounded with the two. What would be the interest and
like of the new generation will be not the same as of the old generation, but
more likely the old ones are started to be left behind by the new ones. For you
to be feel belong to the new generation you must adapt the life they have and
the technologies that rising up.
Lesson 5
Preferences of the
Technology Generation
Summary
The old generation likes may not be the same as what the
new generation prefers in their life, work, and leisure.
The states dictates educational priority based on
perceptions on the country’s need strengthen its agricultural, business or
industrial economy.
In the field of education, it is important that critical
differences in perceptions between old and young which create a generation gap
need to be discussed.
Single and Multi-track activity patterns
The old generation has availed of slow and single-track
pattern of activities. On the other hand the new generation is exposed to quick
flicking video games, mobile phone texting, socializing through the social web
sites, and downloading with adeptness and task-switching speed.
Text versus Visuals
The technology or digital generation has greater affinity
to visuals (photos and video) compared with texts. They have been exposed since
childhood in such a manner that their visual fluency or abilities have been
sharpened and enhanced.
Linear versus hyper media
The old generation has obtained information in linear,
logical and sequential manner. This has made them more logical, focused, and
reflective thinkers. The new generation follows a personal random access to
hyperlinked digital information, less superior to elders in focus and
reflection. They appear to be more easily bored and distracted during class
lectures.
Independent versus social learners
The traditional education gives priority to independent
learners, prior to participative work. New learners are already acquainted with
digital tools that adapt to both personal and participative work. They take the
opportunity for dozens of instantaneous ways to communicate with others.
Learning to do versus learning to past the test
Old teachers teach students in order to help them pass
tests and complete the course requirement. The new digital learners simply wish
to acquire skills, knowledge and habits as windows of opportunity afford them
to learn.
Delayed rewards and instant gratification
The traditional reward system in education consists in
the grades, honor certificates and diplomas. On the other hand digital learners
on their own experience more immediate gratification through immediate scores,
enjoyable conversations, excitement e-mails, and others.
Rote memory versus fun learning
Teachers feel obliged to delivering content-based
courses, the learning of which is measurable by standard tests. Digital
learners prefer fun learning which is relevant and instantaneously useful to
them.
Reaction: New technologies brought
more conveniently in the lives of many. It is more reliable in everything we do
today. Knowledge are very easy to access, you need only one click compare to
old generation of research by means of reading books in the library, but today
you have your PC, and in one click you have what you looking for in a bit of
seconds.
Lesson 6
Developing Basic Digital
Skills
Summary
Teachers adjust their teaching to effectively match the
new digital world of information and communication technology (ICT), they must
be clear on what basic knowledge, skills and value need to be developed by
digital learners.
6 Essential Skills to equip
students for success in the Millennial World
1.
Solution Fluency
This
refers to the capacity and creativity in solving problems.
2.
Information Fluency
a. Ability to access information
b. Ability to retrieve information
c. Ability to reflect on
3.
Collaboration Fluency
This
refers to teamwork with virtual or real partners in the online environment.
4.
Media Fluency
Refer to channels of mass communication or
digital sources
5.
Creativity Fluency
Artistic proficiency adds meaning by way of
design, art and story-telling to package a message.
6.
Digital Ethics
The digital citizens are guided by principles
of leadership, global responsibility, environmental awareness ,globalcitizenship, and personal
accountability.
Higher Thinking Skills
(Bloom’s Taxonomy)

·
Creating-New
Product/point of view
·
Evaluating-justify
stand or position
·
Analyzing-distinguish
different parts
·
Applying-use
information in a new way
·
Understanding-explain
ideas
·
Remembering-recall
information
The Structured Problems solving-process known as 4D’s also
exemplifies the instructional shift in digital learning.
·
Define
the problem
·
Design
the solution
·
Do the
work
·
Debrief
on the outcome
Reaction: We must be aware of the
latest inventions and of the latest technologies that are newly to us for us
not to be left behind by others and for you to feel belong to the new generation.
Making ourselves aware of the different happenings here and there. Updated with different knowledge and
information in outside world. We must not let our self wait that the technology
itself bite us.
Lesson 7
Evaluation of Technology
Learning
Summary
Teachers must adopt a new mindset both for instruction
and evaluation. Evaluation must be geared to assessment of essential knowledge
and skills so that learners can function effectively.
Students are expected to be not only cognitive but also
flexible, analytical and creative.
4 D’s that empower students
to solve problems
1.
Define
2.
Design
3.
Do
4.
Debrief
Mass
Amateurization
The changes in evaluation approach are
referred to as mass amateurization, which implies a mass reach of student
outputs. The personal and group creative activities in school should aim at
bridging the gap between amateur creators of output to professional creators of
future outcomes and products in the real world.
Desktop Publishing software can make
writing both easier as well as more exciting for learners. The internet also
offers avenues for publishing creative outputs.
Relevance and engagement shall be carried both in the
learning process, as well in the evaluation schemes of new digital expressions
in learning.
Reaction:Technologies were isn’t bad
at all but also it brings good advantages and good life conveniences to the
young learners. We cannot blame these learners for they were born in the modern
world and expose to these different gadgets and technology.
Lesson 8
Higher Thinking Skills
through IT-Based Projects
Summary
Reflective study became the student’s pleasurable and
most profitable activity. It is the students themselves who demonstrate higher
thinking skills and creativity through such activities searching for
information, organizing and synthesizing ideas, creating presentations, and the
like.
Key Elements of a Constructivist Approach
·
The
teacher creating the learning environment
·
The
teacher giving students to the tools and facilities
·
The
teacher facilitating learning
Resource-based Projects
The teacher steps out of the traditional role of being as
content expert and information provider, and instead let the students find
their own facts and information.
Ø The teacher determines the topic for the
examination of the class
Ø The teacher presents the problem to the class
Ø The student find information on the
problem/questions
Ø Students organize their information in
response to the problem/questions.
The Inquiry-based or
Discovery Approach
The Students, individually or cooperatively with members
of his group, relate gathered information to the “real world”.
The process is given more importance than the project
product.
Traditional Learning Model Resource-Based learning
Model
-Teacher
is expert and -teacher
is a guide and
Information
provider facilitator
-Textbook
is key source -sources
are varied
Of
information
-Focus
on facts information -focus
on learning inquiry/
Is
packaged in neat parcels quest/discovery
-The
product is the be-all -emphasis
on process
And
end-all of learning
-Assessment
is quantitative -assessment
is quantitative
And
qualitative
Simple Creations
Students can also be assigned to create their software
materials to supplement the need for relevant and effective materials.
3 Kinds of Skills/Abilities
Analyzing
– distinguishing
similarities and differences/seeing the
project as a problem to be solved.
Synthesizing –
making spontaneous connections among ideas, thus
generating interesting or new ideas.
Promoting –
selling of new ideas to allow the public to rest the ideas
themselves.
5 Keys to develop creativity
1.
Define the task
2.
Brainstorm
3.
Judge the ideas
4.
Act
5.
Adopt flexibility
Reaction: Young learners are more
capable of doing things due to they have more advance and more knowledgeable
brought by they were expose to new technologies and latest inventions and
updated to the new information and knowledge.
Lesson 9
Computers as Information and
Communication Technology
Summary
Through
computer technology, educators saw the amplification of learning along computer
literacy. The modern student can now interact with computer messages; the
learner can form messages using computer language or program.
The Personal Computer (PC) as ICT
Instructional Media consist of audio-visual aids that served to
enhance and enrich the teaching-learning process.
Educational Communication Media comprise
the media of communication to audiences.
Programs installed in an ordinary modern PC
·
Microsoft Office – program for composing text, graphics,
photos
·
Power-point – preparing lecture presentations
·
Excel – spreadsheets and similar graphic sheets
·
Internet Explorer –access to the internet
·
Yahoo or Google – websites, e-mail, chat rooms, blog sites
·
Adobe Reader – Graphs/photo composition and editing
·
MSN – mail/chat messaging
·
Windows Media Player – editing film/video
·
Game house – Video Games
Reaction: The using of different applications
will be a good especially in learning-teaching process, and can be more
interesting and reliable source of information.
Lesson 10
The Computer as a Tutor
Summary
The computer is one of the wonders of human ingenuity
even in its original design in the 1950’s to carry out complicated mathematical
and logical operations.
Computer becomes affordable to small business, industries
and homes.
Computer-assisted instruction (CAI)
The computer can be a tutor in effect
relieving the teacher of many activities in his/her personal role as classroom
tutor. The computer cannot totally replace the teacher since the teacher shall
continue to play the major roles of information deliverer and learning
environment controller.
The teacher must:
·
Insure
the students have the needed knowledge and skills for any computer activity.
·
Decide
the appropriate learning objectives
·
Plan
the sequential and structured activities to achieve objectives
·
Evaluate
the students’ achievement
·
Receive
information
·
Understand
instructions for the computer activity
·
Retain/keep
in mind the information and rules during the process of computer learning
·
Apply
the knowledge and rules
The computer role as:
·
Act as
a sort of tutor
·
Provides
a learning environment
·
Delivers
learning instruction
·
Reinforce
learning through drill-and-practice
·
Provides
feedback
CAI Integrated with lessons
Reinforces learning through repetitive exercises such that
students can practice basic skills or knowledge on various subject areas.
How can a teacher integrate
drill and practice programs:
·
Use
drill and practice programs for basic skills and knowledge
·
Ensure
that drill and practice activities conform to the lesson plan
·
Limit
drill and practice
·
Use
drill and practice to assist students
Simulating programs
·
Teaches
strategies and rules applied to real-life problems/situations
·
Ask
students to make decisions on models or scenarios
·
Allows
students to manipulate elements of a model
Instructional gamess
Instructional computer games add the elements
of competition and challenge.
Problem Solving Software
Allow the students to learn to improve on
their problem solving ability. Problems cannot be solved simply by memorizing
facts, the students have to employ higher thinking skills.
Multimedia Encyclopedia and Electronic Books
Multimedia Encyclopedia can store a huge database with
text, images, animation, audio and video.
Electronic Books provide textual information for reading
supplemented by other types of multimedia information.
Reaction: It is easier and convenient
to teach and to get knowledge with the help of this computer. All you wanted to
know and to see can be access more with the use of the computer. You don’t need
to go to see for the library and search. But with the computer, just one click
and a bit of second you have the things you were looking for.
It is easy for you to receive and send messages to far
distances without hassles.
Lesson 11
The Computer as the
Teacher’s Tool
Summary
Constructivism (Piaget, 1981) and (Bruner, 1990) gave
stress to Knowledge discovery of new meaning in the learning process. To apply discovered
knowledge to new situations, a process in making their knowledge applicable to
real life situations.
Social Constructivism is an effort to show that the
construction of knowledge is governed by social, historical, and cultural
context.
The Computer’s Capabilities
The computer can provide access to information, foster to
creative social knowledge-building, and enhance the communication of the
achieved project package.
The teacher can employ the
computer as:
·
An information tool
The
computer can provide vast amounts of information in various forms.
·
A communication tool
The
computer can very well be the key tool for video
Teleconferencing sessions
·
A constructive tool
The computer itself can be used for
manipulating information.
·
A co-constructive tool
Tools to work cooperatively and construct a
shared understanding of new knowledge.
·
As situating tool
The computer can create 3-D images on display
to give the
user the feeling that are situated in a
virtual environment.
Reaction: Less hassles in getting and
sharing the knowledge and facts. The teachers can rest for a while during class
discussion which uses multimedia presentation.
This will be a big burden to those who are living far
behind of the civilizations, to those who haven’t reach by electricity; this is
only applicable to urban areas and not of living in the rural areas.
Lesson 12
Information Technology in
Support of Student-Centered Learning
Summary
Educational educators such as John Dewey argued for a
highly active and individualized pedagogical methods which place the student at
the center of the teaching-learning process.
The traditional Classroom
This situation is necessitated by the need to maintain
classroom discipline and also to allow the teacher to control classroom
activities through lecture presentation and teacher-led discussions.
The SCL Classroom
This learning approach is generally known as direct
instruction, and it has worked well for obtaining many kinds of learning
outcomes. The traditional classroom and direct instruction approach to learning
conform to this kind of economies.
We find knowledge based economies in which workers depend
on information that can be accessed through information and communication
technologies.
Reaction: It is good to be updated in
the latest happenings around the globe, more knowledge more arguing and more
debate and crushing of knowledge and opinions. This is more likely developing
the critical minds of the leaners of the different issues and problems the
world facing.
But the fact that the role of a teacher is quietly
decreasing because of these technologies we have.
We will be exposed and updated of the happenings outside
our countries; we are updated of the different knowledge and information of the
third world.
Lesson 13
Cooperative Learning with
the Computer
Summary
Cooperative or Collaborative learning is learning by
small groups of students who work together in a common learning task. It is
often called group learning.
5 Elements of Cooperative
Learning
1.
A common goal
2.
Interdependence
3.
Interaction
4.
Individual accountability
5.
Social skills
Advantages of Cooperative
Learning
1. Encourages active learning, while motivating
students
2. Increases academic performance
3. Promotes literacy and language skills
4. Improves teacher effectiveness
Cooperative learning and
Computer
The study shows that when students work with computers in
groups they cluster and interact with each other for advice and mutual help.
Researchers agree that computer is a fairly natural
learning vehicle for cooperative (at times called Primitive) learning.
Components of Cooperative
Learning
·
Assigning
students to mixed-ability teams
·
Establishing
positive interdependence
·
Teaching
cooperative social skills
·
Insuring
individual accountability
·
Helping
groups process information
Reaction: A lot of children are fond
of facing the computer the whole day, busy ticking and clicking to the
information they wanted and to the things they wanted to know, it is good that
they learning by their own selves. But the fact that over exposure to this
technologies can also lead to negative effects in our mind and of our health
condition.
We must put and set limitations in using these different
gadgets and technologies. Because we never know what would be the effect of
this to our life style.
Lesson 14
The Software as an
Educational Resource
Summary
The Computer machine or hardware is naturally
an attention-getter. The computer hardware can hardly be useful without the
program or system that tells what the computer machine should do. This is
called the software.
2 kinds of Software
1. The Systems Software
The
Operating system that is found or bundled inside all computer machines.
2. The Applications Software
Contains the system that commands the
particular task or solve a particular problem.
Applications software may be:
a. A custom software that is made for specific
tasks often by large corporations, or
b. Commercial software packaged for personal
computers that helps with a variety of tasks.
Microsoft Windows
Referred as a program, Microsoft windows or windows for
short are an operating environment between the user and the computer operating
system.
Windows uses a colorful graphics interface called GUI – pronounced “gooey” that can be
seen on the computer screen or monitor whenever the computer is turned on.
Microsoft Windows
is in itself a self-contained operating system which provides:
Ø User
convenience
Ø A
new look
Ø Information
center
Ø Plug
and Play
Instructional Software
It can be visited on the internet or can be
bought from software shops or dealer. The teacher through his school should
decide on the best computer-based instructional (CBI) materials for the school
resource collection.
Guidelines in Evaluating
Computer-Based Educational Materials
·
Be
extremely cautious in using CBI’s and free Internet materials.
·
Don’t
be caught up by attractive graphics, sound, animation, pictures, video clips
and music.
·
Teachers
must evaluate these resources using sound pedagogical principles.
·
Among
design and content elements to evaluate are: text legibility, color schemes,
layout and design, and easy navigation.
·
Observe
clarity in the explanations and illustrations of concepts and principles.
·
Maintain
accuracy, coherence, logic of information.
·
Are
they current since data/statistics continually change
·
Are
they relevant and effective in attaining learning objectives
·
Observe
absence of biased materials.
Reaction: We can a lot of things in
computer especially in an internet, but we also can learn bad things in the
computer. In order for it to be educational, almost of the learners today is
using internet as the access to the knowledge and information they needed to school.
Sometimes there are these sites in network that is not
good in part of the learner. These things sometimes can lead to an appropriate
behavior and sometimes doing crimes.
Lesson 15
Understanding Hypermedia
Summary
Hypermedia in nothing but multimedia, but as an educational
computer software where information is presented and student activities are
integrated in a virtual learning environment.
Educational IT Applications
are Hypermedia and these include:
·
Tutorial
software packages
·
Knowledge
webpages
·
Simulation
instructional games
·
Learning
project management
Characteristics of Hypermedia applications
1. Learner
Control
The
learner makes his own decisions on the path, flow or events of instruction.
2. Learner
wide range of navigation routes
The learner controls the sequence and pace of
his path depending on his/her ability and motivation. He/she has the opinion to
repeat and change speed, if desired.
3. Variety
of Media
Hypermedia
includes more than one media but does necessarily use all types of media in one
presentation. It is important that the teacher optimize the learning process by
identifying the characteristics of media application.
In the use of hypermedia the following
instructional events will prove useful to the teacher:
·
Get the
learners’ attention
·
Recall
prior learning
·
Inform
learners of lesson objectives
·
Introduce
the software and its distinctive features
·
Guide
learning, eliciting performance
·
Provide
learning feedback
·
Assess
performance
·
Enhance
retention and learning transfer
Reaction: It is good that in learning
and of teaching young learners they seek more interest and entertainment. These
would be a great help in making them understand and equipped the knowledge and
information they needed.
Learners are more behaving, focused directly to what they
are seeing and hear.
Lesson 16
The Internet and Education
Summary
The largest and the far-flung network
system-of-all-times. The internet is not really a network but a loosely
organized collection of about 25,000 networks accessed by computers on the
planet.
Internet is done through a standardized protocol called Transmission
Control Protocol/internet Protocol (TCP/IP).
To gain access to the internet, the computer must be
equipped with what is called a Server that
uses the internet protocol.
Getting around the Net
The most attractive way to move around the
Internet called Browsing. Using a
program called a browser, the user can use a mouse to point and click on screen
icons to surf the internet particularly the World Wide Web (The Web).
Many experts predict that the internet is
destined to become the centerpiece of all online communications on the planet
and in some future time in the solar system using interplanetary satellite
communication stations.
A view of educational uses of the Internet
Educational software materials have also
developed both in sophistical and appeal. But the real possibility today is
connecting with the world outside homes, classrooms, and Internet cafes.
Schools today are gearing up to take advantage of internet access.
Reaction; Computer are used not only
for entertainment purposes but of in educational way. We use computer in school
for us to link in the outside world and for us to be aware of the happenings
and to equipped knowledge we needed to our daily living.
Lesson 17
Educational Technology
2 Practicum
Summary
The practicum phase consists of hands-on computer
tutorials which the student teacher or professional teacher-trainee will need
to make him/her capable.
The Essential requirement
for the ET 2 practicum phase:
·
A
computer laboratory /special computer classroom with adequate sets of computers
for hands-on tutorial learning.
·
Participation
of computer lab tutor/assistant
·
Assigned
number of hours in conformity with the course requirement.
1.
Basic Microsoft Word
a. Microsoft word means and toolbars
b. Creating, formatting, editing and saving
documents
c. Assigning page layouts
d. Inserting tabs and tables
e. Printing
2.
Microsoft PowerPoint
a. PowerPoint fundamentals
b. Enhancement of PowerPoint presentations
c. Using templates and masters
d. Presenting and printing
3.
Internet as tool of inquiry
a. Accessing the Internet
b. Use of Internet tools
c. Search techniques
Reaction: As a teacher it is our obligation to seek for
new knowledge so that we have something new to share with the learner, this is
one way that computer would be of great
help in seeking new knowledge and information.
Lesson
18
Tables for Textbooks in schools
Summary
Books
are still the primary medium of instruction in most schools. The disadvantages in
using books are being debated.
Technology
is being viewed as a savior. The computer screen can very well serve as a
powerful educational medium.
Classroom
Instructions which rides the vehicle of gaming admittedly makes learning more
effective and more fun.
The
effectiveness of books print also wanes in comparison with the visual images
school children have more become used to after the advent of televisions, video
and computer games.
Laptop iPod/Table
-Portable with hardware included -small, portable, and light
project. -Full control of a screen and
application
-full keyboard for easy, accurate -touch screen with stylus or
fingers
Encoding -can
store all your music, photos and videos
-full screen for viewing, browsing -built-in flash camera
Enjoying entertainment content -built-in eReader to read books
durable
-heavy
weight but
touch screen can scratch, damage screen display
Tablets
for schools
Use of tablets in public schools in the
country may be difficult considering factors:
a. Cost of one tablet for one student is not
within the budget capability or beyond capability of the government.
b. Books have more durability compared with
electronic gadgets
c. Technical expertise for the learning software
is not widely available.
Reaction: We find difficulty in
producing and promoting tablets in teaching and learning process.
First thing that we should
be aware of is the condition and economic status of every individual. Second is
the budget needed to buy tablets. Third, may be the politicians.